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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title> p.s.: QUANTIFY WHOLEHEARTEDLY </title>
<link rel="stylesheet" href="assets/css/reset.css">
<link rel="stylesheet" href="assets/css/qw.css">
</head>
<body>
<header>
<h1>
<a href="https://ps.lesoiseaux.io/"
title="Petites Singularités">
<img src="assets/img/logo-ps-32x32.png" alt="p.s.: "></a>
Quantify Wholeheartedly
</h1>
<h2>Quantify With Others</h2>
</header>
<main>
<article>
<header>
<h3>Collective Interface That Permits Plural Body Measurements</h3>
</header>
<a href="https://qw.lesoiseaux.io/qw4"
title="Step in here and start contributing your steps">
<figure>
<img src="/assets/img/qw-butterly.svg" alt="butterfly"
onerror="this.onerror=null; this.src='assets/img/qw-butterfly.png'">
<figcaption>enter</figcaption>
</figure>
</a>
<p>While you walk this app (we) synthesise the data from your
phone accelerometer, measure the number of steps you make, and
feed it back to the construction of an amazing drawing.</p>
<p>You are not alone into this, contrary to usual 'self
tracking app' this one allows you to collectively contribute
your steps to the project. The data you give out will not be
fed by to you in bars and charts, but will generate a
beautiful drawing.</p>
<footer>
<p>Opening at
<a href="http://constantvzw.org/site/QUANTIFY-WHOLEHEARTEDLY.html">Constant VZW</a>
on June, 8<sup>th</sup>, 2017.
<br><small>Quantify Wholeheartedly was made possible by a
prototype grant from DICRéAM.</small></p>
<p>In a world where digital practices are omnipresent,
everything is measurable, including the number of steps we
make, the amount of water we drink daily or even one's level
of happiness. Self-quantification inhabits everyday
practices. It becomes a game in which our body is envisioned
as a set of numbers and charts that suppose to coach us
towards a "better life".</p>
<p>Self-quantification is at the origin of forms of body
representations that blur the boundaries between what is
considered to be direct social control (measuring and
quantification) and other forms of spectacle where bodies
are constrained in aesthetic modelled forms and visualised as
charts.</p>
<p>This project was launched within the Brussels' women and
free software
group <a href="http://www.samedies.be/"><strong>Samedies</strong></a>
to explore the differences between community health support
groups and commercial social networks organised by the
corporations that develop self tracking
applications. Participants in Samedies developed their own
interfaces and tools and came up with a series of small
games that propose a different approach, both feminist and
collective.</p>
<p>The 'butterfly' image is
<a href="https://commons.wikimedia.org/wiki/File:The_diagnosis_of_diseases_of_women_%281905%29_%2814576843969%29.jpg">in the public domain</a>.
</footer>
</article>
</main>
<footer>
<p class="cnc-dicream">
<img src="assets/img/logo-dicream.png" alt="CNC-DICREAM">
</p>
</footer>
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